Introduction
In this course, you will explore a range of tools that support the core activities involved in teaching, including workflow, planning, delivery and assessment. This will also include using games to facilitate collaborative learning, promote problem solving, and create stimulating and engaging learning environments.
Objectives and Outcomes
An increased knowledge of a range of digital tools and technologies that can be used across the organization, resulting in improved lesson delivery.
Increased familiarity with software/apps used across the curriculum and potential areas for development.
Knowledge of a range of pedagogies, detach solutions and approaches to delivering engaging lessons through gameplay.
By the end of this course, you will:
- Have thought about the curriculum implications of education technology provision.
- Understand the requirements of schools to provide technology for teaching and the reasons behind these.
- Be aware of some resources and Apps that can help deliver these.